As a run up to the Narrative Event at WargamesCon, the Narrative Guys are running an online campaign for the participants. It is interesting because the two main factions, the 290 Combined Task Force (us) and the Hounds of Abbadon (them) live far apart. So our confrontation is indirect. Our games on the table must be played against members of our own side with one player representing the opposition. For the 290th, we don't decide who is representing the opposition until the game is over, and then we randomly dice for each side. It removes any temptation to hold back while playing the bad guys. You don't know if you are the bad guys until the win/loss is determined. It reminds me of the "America's Army videogame. Every player sees themselves as the Americans and the opposition as the terrorists/mafia/ badguys.
The campaign objective is to control the Warp Anomalies. Control of a Warp Anomaly is established by occupying all of the surrounding hexes.
After a couple of weeks of battle, the map looks like this:
I can't possibly report on all the battles, but I can tell you that our guys have played and reported battles from all over Houston: our FLGS Goldmine Games, our clubhouse, our houses, and the Bayou Battles game convention last weekend.
Here are some beauty shots:
Bayou Battles
the Dark Mechanicus are even coming in from the ceiling!
Thanks for looking!






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